Rendering

So far, a stellation is a symbolic object, a set of facets. Since we already defined numerical values for the facets, it is now easy to turn them into a graphics object. The numerical value of a facet is a set of polygonal vertices that describe all parts of the stellation that lie in one plane. From this we can generate the face graphics, a construction plan for the solid. It could be used to assemble cardboard models by duplicating them 20 times, cutting out the pieces, and gluing them together.

  Show[ FaceGraphics[59] ];


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